Billing for Workers
The following table breaks down the specific charges based on worker state:| State | Description | GPU compute | Storage | Bandwidth (in/out) |
|---|---|---|---|---|
| Ready | An active worker | Billed | Billed | Billed |
| Loading | Model is loading | Billed | Billed | Billed |
| Creating | Worker recruiting | Not billed | Billed | Billed |
| Inactive | A cold worker | Not billed | Billed | Billed |
Billing for Endpoints
The following table breaks down the specific charges based on endpoint state:| State | Description | GPU compute |
|---|---|---|
| Active | - Engine is actively managing worker recruitment and release - Workers are active | All workers billed at their relevant states |
| Suspended | - Engine is NOT managing worker recruitment and release - Workers are active. | Workers are billed based on their state at time of suspension. Any workers that are currently being created or are loading, will complete to a ready state (and be billed as such). |
| Stopped | - Engine is NOT managing worker recruitment and release - Workers are all inactive | All workers are changed to and billed in inactive state |
| Destroyed | - Engine is NOT managing worker recruitment and released - All workers are destroyed | All billing stops |